37 #ifndef EGS_POLYGON_SHAPE_ 
   38 #define EGS_POLYGON_SHAPE_ 
   46     #ifdef BUILD_POLYGON_SHAPE_DLL 
   47         #define EGS_POLYGON_SHAPE_EXPORT __declspec(dllexport) 
   49         #define EGS_POLYGON_SHAPE_EXPORT __declspec(dllimport) 
   51     #define EGS_POLYGON_SHAPE_LOCAL 
   55     #ifdef HAVE_VISIBILITY 
   56         #define EGS_POLYGON_SHAPE_EXPORT __attribute__ ((visibility ("default")))
 
   57         #define EGS_POLYGON_SHAPE_LOCAL  __attribute__ ((visibility ("hidden")))
 
   59         #define EGS_POLYGON_SHAPE_EXPORT 
   60         #define EGS_POLYGON_SHAPE_LOCAL 
   87                           yo + ay*eta_a + by*eta_b,
 
   93     EGS_Float xo, yo, ax, ay, bx, by;
 
  125             for (
int j=0; j<n-2; j++) {
 
  133         int j = table->sampleBin(rndm);
 
  134         return triangle[j]->getPoint(rndm);
 
A class for sampling random values from a given probability distribution using the alias table techni...
virtual EGS_Vector getPoint(EGS_RandomGenerator *rndm)
Sample and return a random 3D vector.
Base random number generator class. All random number generators should be derived from this class.
EGS_Float getUniform()
Returns a random number uniformly distributed between zero (inclusive) and 1 (exclusive).
A class representing 3D vectors.
EGS_AliasTable class header file.
EGS_RandomGenerator class header file.
EGS_BaseShape and shape classes header file.