EGSnrc C++ class library  Report PIRS-898 (2021)
Iwan Kawrakow, Ernesto Mainegra-Hing, Frederic Tessier, Reid Townson and Blake Walters
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
EGS_AngularSpreadSource Class Reference

A source that adds additional Gaussian angular spread to another source. More...

#include <egs_angular_spread_source.h>

Inheritance diagram for EGS_AngularSpreadSource:
EGS_BaseSource EGS_Object

Public Member Functions

 EGS_AngularSpreadSource (EGS_Input *, EGS_ObjectFactory *f=0)
 
EGS_I64 getNextParticle (EGS_RandomGenerator *rndm, int &q, int &latch, EGS_Float &E, EGS_Float &wt, EGS_Vector &x, EGS_Vector &u)
 
EGS_Float getEmax () const
 
EGS_Float getFluence () const
 
bool storeState (ostream &data) const
 
bool setState (istream &data)
 
bool addState (istream &data_in)
 
void resetCounter ()
 
bool isValid () const
 
- Public Member Functions inherited from EGS_BaseSource
 EGS_BaseSource (const string &Name="", EGS_ObjectFactory *f=0)
 Construct a source named Name. More...
 
 EGS_BaseSource (EGS_Input *input, EGS_ObjectFactory *f=0)
 Construct a source from the input pointed to by inp. More...
 
const char * getSourceDescription () const
 Get a short description of this source. More...
 
virtual void setSimulationChunk (EGS_I64 nstart, EGS_I64 nrun)
 Set the next simulation chunk to start at nstart and to consist of nrun particles. More...
 
virtual int getCharge () const
 Get the charge of the source. More...
 
virtual EGS_Float getMu ()
 
- Public Member Functions inherited from EGS_Object
 EGS_Object (const string &Name="", EGS_ObjectFactory *f=0)
 Create an EGS_Object named Name belonging to the object factory f. More...
 
 EGS_Object (EGS_Input *inp, EGS_ObjectFactory *f=0)
 Create an EGS_Object from the information pointed to by inp that belongs to object factory f. More...
 
const string & getObjectName () const
 Get the object name.
 
void setObjectName (const string &Name)
 Set the object name to Name.
 
const string & getObjectType () const
 Get the object type.
 
virtual EGS_ObjectcreateObject (EGS_Input *inp)
 Create an object from the infromation pointed to by inp. More...
 
void setName (EGS_Input *inp)
 Set the name of the object from the information provided by inp. More...
 
int ref ()
 Increase the reference count to this object.
 
int deref ()
 Decrease the reference count to this object.
 
void setFactory (EGS_ObjectFactory *f)
 Set the factory to which the object belongs. More...
 

Protected Member Functions

void setUp ()
 

Protected Attributes

EGS_BaseSourcesource
 The source being transformed.
 
EGS_Float sigma
 
- Protected Attributes inherited from EGS_BaseSource
string description
 A short source description. More...
 
- Protected Attributes inherited from EGS_Object
string name
 The object name.
 
string otype
 The object type.
 
int nref
 Number of references to the object.
 
EGS_ObjectFactoryfactory
 The factory this object belongs to.
 

Additional Inherited Members

- Static Public Member Functions inherited from EGS_BaseSource
static EGS_BaseSourcecreateSource (EGS_Input *)
 Create sources from the information pointed to by input. More...
 
static EGS_BaseSourcegetSource (const string &Name)
 Get a pointer to the source named Name. More...
 
static void addKnownSource (EGS_BaseSource *o)
 Add a known source object to the source factory. More...
 
static void addKnownTypeId (const char *name)
 Add a known source object typeid to the source factory. More...
 
- Static Public Member Functions inherited from EGS_Object
static string getUniqueName (const EGS_Object *o=0)
 Create and return a unique object name. More...
 
static void deleteObject (EGS_Object *o)
 Delete an object. More...
 

Detailed Description

A source that adds additional Gaussian angular spread to another source.

An angular spread source is a source that takes a particle from any other source and then applies a rotation to the particle direction by an angle sampled from a Gaussian distribution with user defined width. This source is defined as follows:

:start source:
    library = egs_angular_spread_source
    name = some_name
    source name = the name of a previously defined source
    sigma = angular_spread_in_degrees
:stop source:

The sigma input can be positive or negative. If it is positive, it is considered to be the sigma of the Gaussian distribution in degrees, if negative, the FWHM of the distribution.

A simple example:

:start source definition:
    :start source:
        library = egs_parallel_beam
        name = my_parallel_source
        :start shape:
            library = egs_rectangle
            rectangle = -.1 -.1 .1 .1
        :stop shape:
        direction = 0 -1 0
        charge = 0
        :start spectrum:
            type = monoenergetic
            energy = 1.0
        :stop spectrum:
    :stop source:

    :start source:
        library = egs_angular_spread_source
        name = my_source
        sigma = 10
        source name = my_parallel_source
    :stop source:

    simulation source = my_source

:stop source definition:
egs_angular_spread_source_s0.png
A simple example with sigma=0
egs_angular_spread_source_s10.png
A simple example with sigma=10

Definition at line 119 of file egs_angular_spread_source.h.


The documentation for this class was generated from the following files: